dify-on-wechat/plugins/hello/hello.py

88 lines
3.8 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# encoding:utf-8
import plugins
from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
from channel.chat_message import ChatMessage
from common.log import logger
from plugins import *
from config import conf
@plugins.register(
name="Hello",
desire_priority=-1,
hidden=True,
desc="A simple plugin that says hello",
version="0.1",
author="lanvent",
)
class Hello(Plugin):
def __init__(self):
super().__init__()
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Hello] inited")
self.config = super().load_config()
def on_handle_context(self, e_context: EventContext):
if e_context["context"].type not in [
ContextType.TEXT,
ContextType.JOIN_GROUP,
ContextType.PATPAT,
]:
return
if e_context["context"].type == ContextType.JOIN_GROUP:
if "group_welcome_msg" in conf():
reply = Reply()
reply.type = ReplyType.TEXT
reply.content = conf().get("group_welcome_msg", "")
e_context["reply"] = reply
e_context.action = EventAction.BREAK_PASS # 事件结束并跳过处理context的默认逻辑
if not self.config or not self.config.get("use_character_desc"):
e_context["context"]["generate_breaked_by"] = EventAction.BREAK_PASS
return
e_context["context"].type = ContextType.TEXT
msg: ChatMessage = e_context["context"]["msg"]
e_context["context"].content = f'请你随机使用一种风格说一句问候语来欢迎新用户"{msg.actual_user_nickname}"加入群聊。'
e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑
return
if e_context["context"].type == ContextType.PATPAT:
e_context["context"].type = ContextType.TEXT
msg: ChatMessage = e_context["context"]["msg"]
e_context["context"].content = f"请你随机使用一种风格介绍你自己,并告诉用户输入#help可以查看帮助信息。"
e_context.action = EventAction.BREAK # 事件结束,进入默认处理逻辑
if not self.config or not self.config.get("use_character_desc"):
e_context["context"]["generate_breaked_by"] = EventAction.BREAK
return
content = e_context["context"].content
logger.debug("[Hello] on_handle_context. content: %s" % content)
if content == "Hello":
reply = Reply()
reply.type = ReplyType.TEXT
msg: ChatMessage = e_context["context"]["msg"]
if e_context["context"]["isgroup"]:
reply.content = f"Hello, {msg.actual_user_nickname} from {msg.from_user_nickname}"
else:
reply.content = f"Hello, {msg.from_user_nickname}"
e_context["reply"] = reply
e_context.action = EventAction.BREAK_PASS # 事件结束并跳过处理context的默认逻辑
if content == "Hi":
reply = Reply()
reply.type = ReplyType.TEXT
reply.content = "Hi"
e_context["reply"] = reply
e_context.action = EventAction.BREAK # 事件结束进入默认处理逻辑一般会覆写reply
if content == "End":
# 如果是文本消息"End",将请求转换成"IMAGE_CREATE"并将content设置为"The World"
e_context["context"].type = ContextType.IMAGE_CREATE
content = "The World"
e_context.action = EventAction.CONTINUE # 事件继续,交付给下个插件或默认逻辑
def get_help_text(self, **kwargs):
help_text = "输入Hello我会回复你的名字\n输入End我会回复你世界的图片\n"
return help_text